Messaging
How to send & receive inter-control messages
Functions
OAT.MSG.send(sender, message, event)
Dispatches a message.
- sender - to object sending this message.
- message - a constant, defined in OAT.MSG. Developers are encouraged to add more message types. Examples include OAT_LOAD,TREE_EXPAND, and AJAX_FAILURE.
- event - an object carrying data relevant to this message; no particular format is required.
OAT.MSG.attach(sender, message, callback)
Subscribes to messages.
- sender - the object whose messages we want to receive; value of "*" means ALL senders.
- message - the message we want to receive; it is possible to use "*" or RegExpmatches here.
- callback - When a message arrives, callback is executed with arguments passed to appropriate OAT.MSG.send()function.
OAT.MSG.detach(sender, message, callback)
Detaches previously set message receiving handler. All three fields must match.
Example
/* assume that there exists OAT.MSG.CUSTOM_MESSAGE */ function myMessageHandler(source, message, event) { alert("Message arrived!"(; } /* subscribe to receiving... */ OAT.MSG.attach("*","CUSTOM_.*",myMessageHandler); /* dispatch message */ OAT.MSG.send(this, OAT.MSG.CUSTOM_MESSAGE, {}); // will invoke myMessageHandler
Referenced by...