%META:TOPICPARENT{name="GlossaryEntriesQ"}%
==Glossary of Technical Terms==

[[GlossaryEntriesA|A]] [[GlossaryEntriesB|B]] [[GlossaryEntriesC|C]] [[GlossaryEntriesD|D]] [[GlossaryEntriesE|E]] [[GlossaryEntriesF|F]] [[GlossaryEntriesG|G]] [[GlossaryEntriesH|H]] [[GlossaryEntriesI|I]] [[GlossaryEntriesJ|J]] [[GlossaryEntriesK|K]] [[GlossaryEntriesL|L]] [[GlossaryEntriesM|M]] [[GlossaryEntriesN|N]] [[GlossaryEntriesO|O]] [[GlossaryEntriesP|P]] [[GlossaryEntriesQ|Q]] [[GlossaryEntriesR|R]] [[GlossaryEntriesS|S]] [[GlossaryEntriesT|T]] [[GlossaryEntriesU|U]] [[GlossaryEntriesV|V]] [[GlossaryEntriesW|W]] [[GlossaryEntriesX|X]] [[GlossaryEntriesY|Y]] [[GlossaryEntriesZ|Z]] [[GlossaryEntriesSymbols|#]]

==<nop>QueueMax==

The <nop>QueueMax parameter appears in the [Replication] section of your virtuoso.ini file. <nop>QueueMax specifies how much memory your server may allocate to buffer undelivered replication casts.  If the actual queue exceeds the byte amount, subscribers are disconnected. They must request resynchronization, as a result. Finally, <nop>QueueMax's byte count represents the total length of the replay records being buffered. Actual memory usage is somewhat greater. 

Example: 

{{{
QueueMax = 50000 
}}}